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TECHFIT - Program Overview

The goal of TECHFIT is to combine the importance of technology and fitness into an experience that should energize teachers, engage students, and excite communities through innovation designed to address possible solutions for getting people active while having fun and learning the value of STEM subjects. To accomplish this goal, TECHFIT will:

  1. Train science, math, technology, and physical education teachers in exergame tools.
  2. Equip teachers with the information, lessons, strategies, and tools needed to deliver an afterschool exergame program.
  3. Provide teachers with ongoing, subject-specific & technical support for the afterschool program.
  4. Provide students with experience in exergame development using TECHFIT tools.
  5. Host a Team Showcase where teams will demonstrate their work and results.

TECHFIT includes a summer professional development program for middle school teachers and an afterschool program during the school year for 6th-8th grade students. TECHFIT will unite teachers from different disciplines at the same school and show them how to work collaboratively to develop an afterschool program in which the end goal is the creation of a unique exergame using component parts from a supplied technology toolkit (valued at $2700). The TECHFIT team will provide technical support to the teacher teams delivering the afterschool program. Teachers will share their overall results at a one-day in-service meeting.

The culminating activity of the afterschool program will be the showcase competition. It will bring together teams from participating schools to demonstrate their exergames and related materials to showcase attendees. Invitations will be sent to other schools, family, friends, and the community at large. Having been modeled after the FIRST Robotics competitions, the TECHFIT Team Showcase will engender a cooperative, competitive spirit and give students an academic and professional experience that will encourage them to discuss technology-related ideas with their peers and promote an interest in careers in STEM subjects. Judges will evaluate the exergames on originality, creativity, qualification as a fitness game, level of perceived fun by game players, to name a few.